![]() ![]() Housed in the Institute of War, the League would be given the authority by Valoran's political entities to govern the outcomes of the organized conflict they would administer. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. It was theorized that another unchecked Rune War would tear the world asunder.Īs a direct response to the world's growing physical and political instability, Valoran's key magicians-including many powerful summoners-came to the conclusion that conflicts needed to be resolved in a controlled and systematic fashion. Violent earthquakes and horrific magic-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. The last two Rune Wars drastically altered the geophysical landscape of the continent, even after magical energy was focused on restoring it. Within the last two hundred years, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. With such an abundance of raw magical power at their disposal, there was little motivation to explore more environmentally-friendly forms of warfare. Summoners-often the de facto leaders of Valoran's political forces-would unleash mighty magical powers directly against foes and their holdings with little regard for consequence. Champions made the most of magical items forged for them as they led or supported armies. Armies would be enhanced or decimated by spell and rune alike. No matter the era, the preferred choice of warfare has always been magical. As quickly as Runeterra's denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. Until only twenty years ago, Runeterra was on a collision course for disaster. ![]()
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